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Post by gmanzer95 on May 19, 2015 7:05:45 GMT -8
I want better commentary. Bare with me this is such a small part of the game but this goes a very long way into overall immersion, and authenticity. Having guys behind the mic that actually sound like they're watching the Game and excited goes a long way into making the game more fun. I also hope they will stick to the badge system apf implemented i thought that was genius. And I hope in franchise when your an owner you should be able to hire and fire offensive, and defensive coordinators. And the playbook should match their style, and also this is another page out of nba2k but I think coaches in owner mode you should be able to hire and fire them as well and they should have real impact. Like they should have badges for example if I hire chip kelly he should increase overall team stamina to fit his no huddle fast paced offense, or if I hire pete Caroll he should increase man and zone defensive team ratings overall and his teams should shine brightest in the big games like MNF etc. I think having details like this will really immerse people into the overall game and ohhh players need to have a potential rating. This may sound silly but it's something so simple that madden fails to include this can stop players like mark sanchez from developing into a 99 overall that's fake I think commentary is a HUGE part of the game. It's constant throughout your game, and always happening. Therefor should be addressed as such. I think NCAA series had great commentary. Albeit a little repetitive year by year, but the timing and coordination was good for the most part. i agree completely, i only stated commentary is a small part due to the general negative reaction i get when i state how important i think commentary is. I really want JM16 to execute this better than EA tries to.
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Post by bigl on May 19, 2015 10:51:39 GMT -8
Penalties should be reflected in the game as well. Good penalties though. Like obvious hold and PI calls. Tuck rule, the WR juggle rule. But every call shouldn't be made. And we ahould have the opition to tell our line to double a specific guy not just shift the line. Perhaps some offensive and defensive mid gane or pre game game plans. That would be beautiful.
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Post by nobeenobe on May 19, 2015 12:22:22 GMT -8
An assortment of signature styles/moves. Running, throwing, catching. All players, notably QBs and running backs, have their own uniqueness to them. Adrian Peterson runs high then drops his head, Jamaal Charles is a wait-wait-see the hole-NOW BURST! Philip Rivers throws like...Philip Rivers, some players single palm the ball on returns (Deion Sanders, GOAT!) some receivers are body-catchers. The list goes on. If a football title could employ this, MAN! It's painful seeing every QB with the same throwing motion, and every player with the same running motion in the open field. Here's where that weight/attributes is a factor and comes into play.
Asking to capture EVERY style would be taxing on the VG company, but a small collection to choose from would suffice.
I was mindblown when I first saw NBA 2k let me pick every little detail that went into my MyPlayer and making him unique, even if I did select Kobe's fadeaway -- I got to pick, not subject to a standardized item every player has. Did APF 2k8 have these types of options?
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Post by RedDeadRiot on May 19, 2015 12:58:55 GMT -8
I was mindblown when I first saw NBA 2k let me pick every little detail that went into my MyPlayer and making him unique, even if I did select Kobe's fadeaway -- I got to pick, not subject to a standardized item every player has. Did APF 2k8 have these types of options? Can't speak to the feature in 2K8 But I agree. Was crazy that in 2K hoops I could choose everything from the base of the jump, the release itself, and the timing of the release. Could you imagine that in JMF? How you plant your feet...your pre-snap motions, your pumpfake motion, release, height of release etc. etc. Having that level of customization for Skill players would be even crazier. I'm also interested in how JMF will handle the Read option game.
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Post by gmanzer95 on May 19, 2015 16:37:57 GMT -8
I really also hope for better Matchup realistic scenarios. What I mean is in a jump ball situation brandon cooks shouldn't be able to user face catch over richard sherman. That's ridiculous and that's unrealistic, just because you have the user timing down for catching your timing shouldn't override logic An easy fix to this is correctly giving nfl players their respective traits and certain skill sets , Calvin can activate catches that odell beckaham can't. And Corners should have certain skill sets and different reactions in different situations.
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Post by LexMarston on May 19, 2015 18:39:46 GMT -8
I think the realistic expectation is that we're not getting commentary in this first game. Which I'm actually more than fine with, as I usually have headphones on when I play listening to something else, or I'm doing my own commentary. We might get a PA Announcer, but I would not be surprised to find out that the game doesn't have any commentary at all.
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Post by ngeezy305 on May 19, 2015 18:57:00 GMT -8
You really think so no commentary at all I mean at least the most basic of commentary I don't think that would be a smart move on there part I believe it need some form of commentary reminds of the year that madden had no commentary that was a horrible experience at least for me it was.
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Post by littlefootsteps on May 19, 2015 19:58:14 GMT -8
Euphoria engine for tackles is a must -rain soak jerseys-cold hands-Fight for the ball in the pile- shoe string tackles -random fighting - disagreement between coaches and players -fying helmets and chin straps-randomly being upset or emotionally bother after throwing interceptions - throwing helmet after loss -disagreement with referee and being ejected out of game- trying to strip the after the play is over- head hunting and penalty for it -the jack Tatum vs Sammy white hit -scambling for the ball on your knees-Jeresy tackles-read & lead passing it was feature NFL fever- unlimited customization euphoria added to the rotation of the ball so it never leaves the hand the same- euphoria added to the crowd so no one is doing the same thing over and over-the coaches get emotional also - players get mad after interception- players beg for a timeout- weather make a difference - crowd to load to here automatic time out is call- player get emotional after a win or loss players adjusting there helmets-individual moving fingers-glove adjustments- players jumping up and down after a big hit- players play like there real counterparts- earl Campbell can't be stop ever- halftime show like 2k5 but better
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Post by LexMarston on May 19, 2015 20:19:53 GMT -8
You really think so no commentary at all I mean at least the most basic of commentary I don't think that would be a smart move on there part I believe it need some form of commentary reminds of the year that madden had no commentary that was a horrible experience at least for me it was. I personally don't think so. I don't think that's their focus for this first installment. Commentary is a VERY complicated thing to get right, and they're probably a lot more focused on the gameplay and modes than worrying about getting a guy in a studio, recording his lines, and then stitching it all together in the code. Seems like something they could do without, use their resources elsewhere. I'm definitely not ruling it out completely, I just don't expect it to be in, personally.
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Post by RedDeadRiot on May 20, 2015 6:14:08 GMT -8
I totally forgot about the Euphoria engine, that would be GOAT imo if they got that into the game.
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Post by Omengod on May 20, 2015 20:16:30 GMT -8
I want to talk about difficulty in a football game: It seems the way maddens difficulty has always been set up, is that when you increased difficulty, players started not blocking, not reacting, not catching, not, not, ect. Does that make any sense at all? No, it doesnt! Think about the NFL and what better teams do to beat lesser teams? Well, they out coach them, they out scheme them, they out prepare them, they out(in-game)adjust them. This is one simple way (amongst others) to implement difficulty in a football game; when you raise the difficulty, the coaching level, play calling, scheming, ect. get increased. Now the variance can be mixed from team to team and other factors come into play but this should be a basis on what difficulty really is! To be cont......
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Post by imafnproblem15 on May 21, 2015 10:26:52 GMT -8
Can we get better side lines with assistants and trainers and doctors and reporters and cameramen. When a guy is hurt bring out 3-4 trainers. If it's serious get the cart out. The waterboy with the gatorade and towels. The assistant coaches with tablets and clip boards. And if its not licensed please make it a FULLY customizable editor. Give us all the tools we need and I'm ok with the game coming out every 2yrs. It's nothing to have a roster update the following fall. This gives the devs time to work on getting glitches and new animations running smoothly I believe.
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Post by gmanzer95 on May 22, 2015 8:05:45 GMT -8
I want to talk about difficulty in a football game: It seems the way maddens difficulty has always been set up, is that when you increased difficulty, players started not blocking, not reacting, not catching, not, not, ect. Does that make any sense at all? No, it doesnt! Think about the NFL and what better teams do to beat lesser teams? Well, they out coach them, they out scheme them, they out prepare them, they out(in-game)adjust them. This is one simple way (amongst others) to implement difficulty in a football game; when you raise the difficulty, the coaching level, play calling, scheming, ect. get increased. Now the variance can be mixed from team to team and other factors come into play but this should be a basis on what difficulty really is! To be cont...... This is the most truthful thing I swear lol I agree it's mind boggling that madden hasn't been able to correctly implement the difference in difficulties while still maintaining a realistic football experience. In real life college,highschool,nfl teams have a harder time when another team is completely out coaching them. That shouldn't be to hard to replicate it's next gen! Within madden there has been far too many times where I would call a play and they would react to the play the exact same way. letting up the same play 7 times consecutively isn't realistic but dumbing down user AI isn't cool either. Lol i hope JM16 does everything you stated here cause this is actually one of the largest pit falls in the madden franchise
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jad
Rook
Posts: 5
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Post by jad on May 22, 2015 21:00:04 GMT -8
I just hope for a dope/deep online franchise mode like it would be hella cool if if you sent scouts out to see someone play they come back with some highlight clips of the player.Also would like to work out the player before drafting them. I hope contracts are legit unlike Madden..like I offer John Doe 90 million but only 60 is guaranteed and its front ended contract(should also be able set the amount of for each year).
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Post by TD on May 23, 2015 4:39:16 GMT -8
I just want them to fix the helmets. They look ridiculous.
Anyway, if the game is coming this summer, it's WAY too late for wishlists, guys. JMF staff should've asked for this starting last year.
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